A personal perspective on Narrative Design as an effective approach to meaningful and memorable communication in an increasingly cluttered and disruptive visual environments. Loaded with richly illustrated case studies, and "War stories" from a 50 year veteran in graphic design.
The proliferation of sensors, smart-connected products (IoT), the measurements they generate (big data), on-demand computing (the cloud), and pattern-finding software (AI) are changing how individuals and organizations interact. New companies challenge traditional ways of doing business. Boundaries between inside and outside are blurring. And everywhere, more and more of what we do is observed, recorded, and analyzed.
In 2013, he established PaTi in Paju Publishing City, near the DMZ in Korea. The objective was to design a new design school. For him PaTi is a design project. The three foundational ideas are: no possession, no competition, no authority. I will talk about PaTi which is attracting the attention of many creative educators.
One of the most important resources throughout the arc of your career is establishing a professional community. The network you begin to build as a student will carry you through promotions, changing jobs, taking time off to focus on family or personal projects and evolving within your own profession. Dawn will discuss the importance of building your community and expanding your emerging network.
We welcome our VIP guests to the Terrace for snacks and a tour of the exhibition.
In my talk I will describe the journey my work has taken as I have attempted to cross between the disciplines of graphic design and photography. I'll discuss both the challenges and rewards in my work and in the classroom and how each discipline has influenced the other.
Visual design is becoming global language of communication. Through teaching in CAFA and various countries, projects presented wider understanding of intercultural thinking and dialogue.
The presentation will discuss the role of social design in our society. From the iconic Viva Che poster by Jim Fitzpatrick to Edel Rodriquez, a Cuban-American artist, has created many powerful and controversial illustrations as critical visual commentary about Donald Trump.
Details coming soon.
Designer is a person who makes new forms for solving the problem. Making clear meaning through the forms and understanding the visual communication process is very important for persuading general people. This lecture will encourage the student to think about the relationship between form and function.
Scott Snibbe will speak on how interactive art experiences have become a core features of social media and entertainment products today, with examples from his digital artworks and social media startups.
Details coming soon.
Details coming soon.
360 degree images using HMD (Head Mounted Display) can display images corresponding to an observer’s head position. He can obtain a higher immersion feeling, as if he were in real spaces. 360 degree images are used in various VR systems. They have some problems (for example resolution, latency, distortion and so on, though they can give an observer a higher realistic sensation. That is, they are different from realistic space. When you design 360 degree images, it is important to know the difference. In this presentation, I will describe the features of 360 degree images from the view point of ergonomics.
Douglas May is best known for his branding and integrated communication programs. After a professional career serving both commercial and non-profit clients, he has a new professorial role at the University of North Texas. Doug brings his design expertise into the classroom by teaching students how to recognize opportunities, imagine solutions, and produce intended results. His scholarly interest in building social capital through design-led initiatives helps inform his students to design more effectively for non-profit clients. His cause-based assignments encourage undergrads to embrace social responsibility and offer greater value to their community than the individual artifacts created.
Details coming soon.
Currently, there are many designing educational institutions in Japan, including Universities, producing many designers and creators. In the industrial world, designers work in various roles, and its aspect is changing. In this presentation, we will introduce the conditions of designing educational institutions and designing industry to discuss their prospects.
Back to the Future, as you may know, is the title of an American science fiction film. I use it in the sense of wanting to understand how we can change the outcome of the future by changing our perceptions of the past. I will speak about two themes… Text and Display… my thinking arose from reflections on the misunderstandings of the context they were used in. These are just a couple of areas to focus type design education on. In a word, the respect for traditional culture and the comparative study with the Western type design have opened new opportunities for today's Chinese type design education.
This presentation aims to analyze various design thinking focusing on innovation (such as IDEO's design thinking process and the double diamond process of the UK design council) and examines how the essence of design changes through the expansion of design subjects in the field of user experience design. As well as discuss how and what to prepare to become a designer in the future.
Critique is a fundamental yet under-examined pedagogical method in design and art education. Supported by insight collected from an ongoing documentary film series, The Between Project, and poised, as we are, at the beginning of the academic year, I invite you to to consider the implications of facilitating critiques that are dialogic, meaningful, and equitable.
This presentation will detail my journey to a career in feature animation as a story artist, the day to day responsibilities of the job and considerations for academic solutions that could facilitate obtaining this position.
Infographic, a method of communicating information that is not limited to countries and languages The process of producing the infographic is different from the typical design. Communication with collaborators is critical in the process of structured and visualizing various information and hierarchies. It shows how Korea's "Infographic Lab 203" uses the communication to make it effective and successful.
This talk describes an overview of “Beyond borders” DSGD 104 BA Graphic design student exhibitions and data-driven design projects that I have been working in the past five years.
Details coming soon.
Republic of Korea is a small nation, whose capital city is Seoul. I live in Busan, the second largest city of Korea, which is located on the south-eastern tip of Korean peninsula. This dynamic city is a well-known tourist destination and international events including film festival, convention and exhibition events are being held ceaselessly. Since Korea is a small country, its main cities are also small in size; however, Korea is full of dynamic, passionate and hard-working people. Especially, Busan, a beautiful harbor city, is visited by a lot of tourists and businesspersons from all over the world, which gave a nickname ‘Dynamic Busan’ to it. The city’s vernacular cultures including languages and cultures, which are very distinctive from those of other Korean cities, are observed in every corner of the city. The city has motivated me ceaselessly. I am very much honored to have this chance to show my graphic design works especially representing vernacular design of Busan. Over the past 20 years, I have worked in the field of graphic design including C.I., B.I., cultural books, events posters and videos, etc.
Details coming soon.
Details coming soon.
Beginning in 1982, Young Designers' Exhibition (YODEX) in Taiwan is the largest exhibition and completions for design students from various areas, including product design, craft design, package design, graphic design, digital media design, spatial design, fashion design, etc. for the past ten years, Tainan University of Technology as a “Cultural Creativity” college has won several awards in YODEX. Projects of design talents awarded from different competition will be introduced and share.
A growing number of professional designers are coming together with community members to create Design Justice Practices. By integrating practices that focus on expanding community access to, and building power through, the design of social, civic, and cultural spaces into our curricula, today’s Design Educators can foster a culture of change in our programs. Students today are deeply engaged with improving their world, and the emerging practice of Design Justice excites and motivates our students in powerful ways. Using examples of work by Architect Bryan Lee, Colloquate Design, Turner Duckworth, and samples of her own work, Prof. Hulick will share how we can integrate these practices into our curricula without sacrificing skill or quality.
Innovative design is one of the hottest topics in China in the past ten years. As the founder of the Designnova Awards International Innovation Design Competition and Exhibition, the speech will focus on the development and change of creative design education and creative design force in China, as well as the social innovation practice projects of Seventeen Program and Designforeland Creative Design Lab.
Design is essentially about creating differentiation—distinguishing what’s unique about a product, service, or company. Consequently, design is not about creating client visuals, but about creating client value. Once you start thinking about creating client value, it changes your whole approach to design. Earl will introduce Gee + Chung Design’s work in branding, systems, collateral, promotions, packaging, and environments which demonstrate client value. At the end of each section, he’ll provide three ways to utilize design to create value. Students will benefit from actionable takeaways to apply to a broad range of design disciplines—throughout their design education and professional careers.
Details coming soon.
A presentation about personal research and teaching experience in the field of data visualization.
Typogram is visual pun through typographic play. I love to play with signs, symbols, and icons. I was fascinated by a similar element of visual pun with the type known as expressive typogram. This sort of visual expression empowers a memorable, symbolic, and conceptual message to its audience. The compelling optical illusion with dual meanings may enjoyably communicate concepts. It has been a great interest of mine and an inspirational element for my work as well as my teaching philosophy since I become a graphic designer and an educator later. Often this would manifest in my client projects such as in the form of logotype, branding design, mascot, or graphics/illustrations on book designs.
Hear about my experience working in entertainment design and bringing this experience to the classroom. See examples of my work in TV, movies, and games as well as well as how I integrate teaching while working as an Art Director.